BrawlerAGD BrawlerAGD 0.0.0 ALPHA
An Automated Game Designer (AGD) Used for Creating Brawler Fighting Games. An Automated Game Designer for Brawler Video Games
|
This is the complete list of members for HoldJump, including all inherited members.
ApproachingEdge() | Controller | |
Controller(Player player, Player opponent) | Controller | |
GetAxis(string code) | HoldJump | virtual |
GetClosestPlatformDirection() | Controller | |
GetKeyDown(string code) | HoldJump | virtual |
HoldJump(Player player, Player opponent) | HoldJump | |
horizontalAxis | Controller | |
jumpKey | Controller | |
JumpsExhausted() | Controller | |
mask | Controller | |
move1Key | Controller | |
opponent | Controller | |
OpponentAbove() | Controller | |
OpponentRight() | Controller | |
OverPit(Vector2 offset) | Controller | |
OverPit() | Controller | |
pauseKey | Controller | |
player | Controller | |
PlayerInRangeOfMove() | Controller | |
playerTransform | Controller | |
SetPlayer1Buttons() | Controller | |
SetPlayer2Buttons() | Controller | |
Update() | Controller | virtual |