BrawlerAGD BrawlerAGD 0.0.0 ALPHA
An Automated Game Designer (AGD) Used for Creating Brawler Fighting Games. An Automated Game Designer for Brawler Video Games
DoxygenWindow Class Reference

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Inheritance diagram for DoxygenWindow:

Public Types

enum  WindowModes { Generate , Configuration , About }
 

Public Member Functions

void readBaseConfig ()
 
void MakeNewDoxyFile (DoxygenConfig config)
 
void RunDoxygen ()
 

Static Public Member Functions

static void Init ()
 
static void OnDoxygenFinished (int code)
 

Public Attributes

string UnityProjectID = PlayerSettings.productName+":"
 
string AssestsFolder = Application.dataPath
 
string[] Themes = new string[3] {"Default", "Dark and Colorful", "Light and Clean"}
 
int SelectedTheme = 1
 
string BaseFileString = null
 
string DoxygenOutputString = null
 
string CurentOutput = null
 

Static Public Attributes

static DoxygenWindow Instance
 

Detailed Description

A Editor Plugin for automatic doc generation through Doxygen

Author: Jacob Pennock (http://Jacobpennock.com)

Version: 1.0


Member Enumeration Documentation

◆ WindowModes

Enumerator
Generate 
Configuration 
About 

Member Function Documentation

◆ Init()

static void DoxygenWindow.Init ( )
static

◆ MakeNewDoxyFile()

void DoxygenWindow.MakeNewDoxyFile ( DoxygenConfig  config)

◆ OnDoxygenFinished()

static void DoxygenWindow.OnDoxygenFinished ( int  code)
static

◆ readBaseConfig()

void DoxygenWindow.readBaseConfig ( )

◆ RunDoxygen()

void DoxygenWindow.RunDoxygen ( )

Member Data Documentation

◆ AssestsFolder

string DoxygenWindow.AssestsFolder = Application.dataPath

◆ BaseFileString

string DoxygenWindow.BaseFileString = null

◆ CurentOutput

string DoxygenWindow.CurentOutput = null

◆ DoxygenOutputString

string DoxygenWindow.DoxygenOutputString = null

◆ Instance

DoxygenWindow DoxygenWindow.Instance
static

◆ SelectedTheme

int DoxygenWindow.SelectedTheme = 1

◆ Themes

string [] DoxygenWindow.Themes = new string[3] {"Default", "Dark and Colorful", "Light and Clean"}

◆ UnityProjectID

string DoxygenWindow.UnityProjectID = PlayerSettings.productName+":"

The documentation for this class was generated from the following file: