BrawlerAGD BrawlerAGD 0.0.0 ALPHA
An Automated Game Designer (AGD) Used for Creating Brawler Fighting Games. An Automated Game Designer for Brawler Video Games
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This is the complete list of members for AI, including all inherited members.
AI(Player player, Player opponent) | AI | |
AIState enum name | AI | |
ApproachingEdge() | Controller | |
Controller(Player player, Player opponent) | Controller | |
GetAxis(string code) | AI | virtual |
GetClosestPlatformDirection() | Controller | |
GetKeyDown(string code) | AI | virtual |
horizontalAxis | Controller | |
jumpKey | Controller | |
JumpsExhausted() | Controller | |
mask | Controller | |
move1Key | Controller | |
opponent | Controller | |
OpponentAbove() | Controller | |
OpponentRight() | Controller | |
OverPit(Vector2 offset) | Controller | |
OverPit() | Controller | |
pauseKey | Controller | |
player | Controller | |
PlayerInRangeOfMove() | Controller | |
playerTransform | Controller | |
pressJump | AI | |
pressLeft | AI | |
pressMove1 | AI | |
pressRight | AI | |
recoveryTime | AI | |
recoveryTimeLimit | AI | |
SetPlayer1Buttons() | Controller | |
SetPlayer2Buttons() | Controller | |
state | AI | |
targetMod | AI | |
targetTime | AI | |
targetTimeLimit | AI | |
Update() | AI | virtual |
UpdatePursue() | AI | |
UpdateRecover() | AI |