◆ MapGenerator()
MapGenerator.MapGenerator |
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int |
_jumpHeight, |
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int |
_jumpLength, |
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int |
_nPlatforms, |
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int |
_maxPlatformSize, |
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Random |
_rand |
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) |
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◆ Above()
◆ generate()
◆ Initial()
◆ Left()
◆ initialY
int MapGenerator.initialY = -3 |
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static |
◆ jumpHeight
int MapGenerator.jumpHeight |
◆ jumpLength
int MapGenerator.jumpLength |
◆ maxPlatformSize
int MapGenerator.maxPlatformSize |
◆ maxWidth
int MapGenerator.maxWidth = 2 |
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static |
◆ minWidth
int MapGenerator.minWidth = 1 |
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static |
◆ nPlatforms
int MapGenerator.nPlatforms |
The documentation for this class was generated from the following file:
- C:/Users/samue/OneDrive/Documents/GitHub/BrawlerAGD/Assets/MapGeneration/MapGenerator.cs