◆ InitializeMoveFromSerializedObj()
void Move.InitializeMoveFromSerializedObj |
( |
SerializedMove |
serializedMove | ) |
|
Assignment of values from the Serialized Object.
Requires a player as a parameter as a dependency See move definition for field information
◆ SetActive()
◆ SetInactive()
void Move.SetInactive |
( |
| ) |
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◆ bc
◆ center
GENERATOR PARAMETERS: Intended to be created by generator.
◆ coolDownDuration
float Move.coolDownDuration |
◆ damageGiven
◆ executionDuration
float Move.executionDuration |
◆ hitstunDuration
float Move.hitstunDuration |
◆ knockbackDirection
Vector2 Move.knockbackDirection |
◆ knockbackScalar
float Move.knockbackScalar |
◆ player
◆ spriteIndex
◆ sr
◆ warmUpDuration
float Move.warmUpDuration |
◆ xScale
◆ yScale
◆ zRotation
The documentation for this class was generated from the following file:
- C:/Users/samue/OneDrive/Documents/GitHub/BrawlerAGD/Assets/MoveGeneration/Move.cs